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Mouse aimed/Active laser targeter

Image:
screenshot of the scene

Author: JakubKubo

Group: Default

Filesize: 13.95 kB

Date added: 2018-04-14

Rating: 5

Downloads: 614

Views: 310

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Controls:
Mouse - aim in manual (green) mode
Enter - switch manual/auto mode

Green - MANUAL /mouse aimed > output: laser position (good for manual targeting ground targets, buildings for example)
Yellow - same as green but locking...
Red - LOCKED > output: geom position (good for moving targets, trucks, planes boats. etc.)

Notes:
Everything only in laser!
- position of target (orange) after _time (default 0.25 sec) of straight path (for rocket navigation)
- you can loose tagert if it moves too quickly too close to you, because laser need to turn a lot, so keep your distance
Known bug:
- you can aim to ground (plane) too, but orange target will not move there, but output is correct (in both modes)
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Nicely done! I like how quickly it locks on to a target and stays locked until released by the user. :tup:

Would it be Okay for me to use your Thyme script in my own future scenes? I would of course give you credit for it.
Prečo neodpovedáte na môj komentár?
Rozumiete, keď píšem v angličtine?
Do you speak SLOVAK? Looks too good for translator:o
- Sorry i was finishing school so i haven´t time for algodoo
(I´m going to university soon, so maybe i won´t have time anymore:/ )
- Yeah, EVERYTHING i made on algobox can be used, if credits are attached, apply FOR EVERYTHING i made so far, and will be made
I mean, by uploading to algobox i´m aware that my thyme will be used (even if i didn´t want that, so why resist?), and I´m happy to know that my scripts can be helpfull
JakubKubo -
No, I do not speak Slovak. I know that you do speak Slovak because you said you do in one of your earlier comments. I only speak English.

Yes, your scripts often are quite interesting. In programming, there are many different ways to code any problem or design, and I enjoy learning how different people code particular problems that can be used in my own scenes.

If I use any of your scripts in my own scenes, I will certainly give you credit. THANK YOU!