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Marble War Round 3

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Author: Doc671

Group: Marble & Athlons & BFDI & Camps

Filesize: 403.44 kB

Date added: 2018-03-26

Rating: 6.6

Downloads: 5035

Views: 768

Comments: 9

Ratings: 7

Times favored: 0

Made with: Algodoo v2.1.0

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Round 3 of Marble War - a series where contestants battle their armies against each other using a variety of troops!

The armies are now in Flax Forest with a new troop - the Healer - and a new gamemode!

Press '2' if you want to change the colours of either team and press '1' to go back to the arena after you're done.

Gamemode: Capture The Flag (each army has a base with a flag; touch the other team's base to get their flag and take it back to your team's base to score a point; do this twice to win)

Be sure to let me know if there are any bugs!

Corresponding video: ji3QqDAFn1Y (YouTube)
Last edited at 2018/03/26 19:09:00 by Doc671
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yoy!
rip ken3322 he's late to get the first comment
wow i win 3 times in a row
When is the 4th round coming out?
Good
Do U know da wae two Qefped
Do U know da wae two Qefped?
Doc, can you help me fix this problem?
I put this script in a box {scene.my._stars + " stars collected"} and put this script in a star (e)=>{timetolive = 0; scene.my._stars + 1} The TimeToLive part work fine, but when it increases _stars by 1 the text in the box doesn't change. I called you because everybody knows you are good at scripting, I mean, look at this scene. It's OK if you can't solve it, but how come you got so much knowledge of scripting?
I found it out now. The box keeps its script, but the star has the script (e)=>{timetolive = 0; scene.my._stars = scene.my._stars + 1}