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Circle Spawn Engine v4

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screenshot of the scene

Author: Bozar

Group: Default

Filesize: 31.7 kB

Date added: 2009-03-28

Rating: 5

Downloads: 473

Views: 910

Comments: 5

Ratings: 1

Times favored: 0

Made with: Phun

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Added a "valved" cylinder head, moved the timing flippers for neatness.
Less stable, but I think its a neater approach, still working on it.

Use left and right keys to control the ignition.
Last edited at 2009/03/28 13:57:43 by Bozar
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The pistons seem to get stuck on the cylinder somehow, i tested it with very low motor strenght and medium RPM, it seems to collide to the walls of the cylinder and stop.
Yep, thanks just noticed that. I really dont know why that happens. hmmm
I think sometimes it gets a really big impact on the top or bottom of the piston and it tweaks it causing it to get stuck on the casing. I need a softer and more continuos explosion, but i dont know if that can be done. Maybe mounting the piston rod in a different place will help
u can't actually put it in a car because of the scripting
true not yet, i will have to make it so the spawn points are relative to the motor. Bit of a pain to do at the moment with rotating squares, hopefully soon emil will make it so you can simply grab an object position in thyme.