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Pf 2018

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screenshot of the scene

Author: JakubKubo

Group: Default

Filesize: 32.66 kB

Date added: 2017-12-31

Rating: 5.6

Downloads: 322

Views: 266

Comments: 6

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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:angel: Good luck next year and many great scenes!:*)
Last edited at 2017/12/31 18:25:54 by JakubKubo
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I added sound to the copy of this scene on my hard drive. It works well because the launch and explosion sounds are in sync with the fireworks. It uses the firework sound clip from here. It also uses AlgoSound which I developed. If you decide not to try AlgoSound, that's OK, because I don't think anybody else has tried it yet. If you do try it, and happen to run into any problems, then I should be able to help you work them out.
- I´ll try for sure, why not. I already tried to use this but it was too bad, huge delay and worked only sometimes
- I´m planing to add more fireworks types, but even this is lagging my PC :'(
- Can you make and engine with real sounds? (sounds changing smoothly with RPM variabile)
Edit:
- Check forum I´m lost :bonk:
Last edited at 2018/01/01 23:27:46 by JakubKubo
I tried AlgoSound. But i have a habit of uninstalling stuff when i'm done with it.
JakubKubo,

Q: Can you make and engine with real sounds?
A: No. I looked into it, but could not find an easy way to do it.

Regarding "I already tried to use this but it was too bad", my program works in a similar fashion, except it re-uses the files that describe what sounds to play as opposed to deleting the files after use.

At any rate, it probably wouldn't be worth the trouble trying out my program, since the other program was slow on your PC.

pipin,

Thanks for trying out the program and responding.
I just noticed your post on the forum regarding AlgoSound and answered your questions. I think you got everything right except for the location of the files.

In short, everything goes in the Algodoo/sounds directory, but you do not need to reference the directory when calling the sound from Algodoo.

I added the following to box.onCollide:

scene.my.playSound("Fireworks.mp3", 0);
for(2, (i)=>{...

See it here:
Fireworks
Last edited at 2018/01/06 00:08:27 by s_noonan
Perfect! :tup: