Browse Search Popular Register Upload Rules User list Login:
Search:
Anyone need help with timers

Image:
screenshot of the scene

Author: jellybean78

Group: Default

Filesize: 18.41 kB

Date added: 2017-11-07

Rating: 5

Downloads: 202

Views: 111

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

hihihihihiihihi
Please log in to rate this scene
edit
Similar scenes
Title: Timers
Rating: 5
Filesize: 48.08 kB
Downloads: 277
Comments: 0
Ratings: 1
Date added: 2020/12/13 18:43:18
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Basic timers for scripts made with motors and collisions.
Rating: 5
Filesize: 28.94 kB
Downloads: 536
Comments: 0
Ratings: 1
Date added: 2009/06/07 00:50:24
Made with: Phun
Rating: rated 5
download
Title: [Thyme] Individual Timers
Rating: 5.625
Filesize: 14.65 kB
Downloads: 556
Comments: 2
Ratings: 2
Date added: 2009/05/01 08:35:00
Made with: Phun
Rating: rated 5.6
download
Title: Timers & Stopwatches
Rating: 5
Filesize: 14.46 kB
Downloads: 145
Comments: 0
Ratings: 1
Date added: 2024/03/23 16:26:52
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Event for Shroom :D
Rating: 5
Filesize: 64.18 kB
Downloads: 156
Comments: 2
Ratings: 1
Date added: 2015/11/14 16:34:48
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Santa Cruz V10 Carbon v2 downhill bike with track
Rating: 5.1111
Filesize: 2.8 MB
Downloads: 2408
Comments: 0
Ratings: 3
Date added: 2012/07/07 18:09:56
Made with: Phun
Rating: rated 5.1
download
What you have in this scene is not a useful timer. All it does is display how much time passed from when the scene was started, to when the boxes collide with each other (in this case is about 0.5 seconds). And your "timer" is self-destructive, which means that it can only be used one time. There are many different ways to make a scripted timer, and the specific one that a person needs will depend on their application.

Sadly, nearly all of the kids who use Algobox have no need for timers because they never run Algodoo! Their scenes are static images of cartoon boys and girls that do nothing but pose. Algobox was a lot different a few years ago when people used their creative minds to make interesting and dynamic scenes. They actually had to THINK, PLAN, BUILD, and MAKE THINGS WORK. Now, all they do is draw (and copy) cute little cartoon people. How sad.... :cry:
First of all, oh

Second of all, I feel dumb now
about 2 year gator: There can be very rude comments that pop up on my scene things, my like details (which really wont happen because i am a lonely person:D), but this one... was like- way over the top. The points you made were mostly wrong. I get one point about the thinking and planning, but really, it's not nice to critizise(correct me if i say that wrong or somethin.) someone, t h a t i s c a n g e t s e n s i t i v e a n d b e s a d. I felt really upset because people wouldn't care about or like my scenes. Isn't that what Algobox is for, to show scenes and stuff? But then theres the outside people. People do "cute little cartoon people" cause 1. thats their style. Nobody can really stop them, and 2. its easier than scripting complicated marble races. Trust me, it takes a lot longer than just an hour to make a marble race like mine or Bubble Troubles. People still to this day think, plan , and probably make things work. But also, nowadays people make useless scenes that really mean nothing to me. But that's not the point.


algicosathlons exist as well btw
You said: "The points you made were mostly wrong." Oh? Well, let's take them one at a time...

Point 1. "Sadly, nearly all of the kids who use Algobox have no need for timers because they never run Algodoo!" This point is TRUE, and the scenes speak for themselves.

Point 2. "Their scenes are static images of cartoon boys and girls that do nothing but pose." Considering only a few exceptions, this point is mostly TRUE. Again, the scenes speak for themselves.

Point 3. "Algobox was a lot different a few years ago when people used their creative minds to make interesting and dynamic scenes." I know for a fact that this is TRUE because I was here during many of those early years when Algodoo was first distributed for public use. The first version, which was basically an upgrade to the earlier simulation program called "Phun" came out some time in 2009, before some of its current users were born.

Point 4. "They actually had to THINK, PLAN, BUILD, and MAKE THINGS WORK. Now, all they do is draw (and copy) cute little cartoon people. " Okay, I'll partially give you this one. Even the simple scenes we see being posted now required some degree of thinking, planning, and building. The exception here is, they do not need to "Make things work" because the scenes are static drawings which do not move unless they are marble races.

I'm sorry that my comments made you feel bad. That was not my intention. It's just that some of my comments come from frustration and sadness about what happened to this web site since the early days when nearly all scenes were physics simulations. That's what Algodoo is all about. Then around 2012 to 2014 time frame, some younger kids started using Algodoo to draw simple cartoons, and they started holding "Camps" and "Algocathlons" (whatever they are). As the young children started filling up Algobox with simple scenes, the adults and older teens who used to post mostly dynamic simulations, started leaving Algobox. After all, what adult wants to play in the same sandbox in which children are playing? And now, 2019, there are fewer adults and older teens besides myself who are still here than you can count on one hand. That's where my frustration comes from. I did not intend to say anything that upset you, and for that I apologize.
Last edited at 2019/06/17 22:51:15 by Xray