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ant thingy

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Author: aus2006

Group: Default

Filesize: 48.65 kB

Date added: 2017-09-21

Rating: 5

Downloads: 232

Views: 256

Comments: 19

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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a complicated ant thing i made, its really complicated .-.
so i really wanted to show everyone this
Last edited at 2017/09/23 22:14:25 by aus2006
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You call this "a complicated ant thing". So, please explain, what the heck is a complicated ant thing? Is it a game? Is it an educational scene of some sort? Is it just an experiment of some sort? You talk about how complicated the ant is, but you don't describe what a person can do with it. Except for the ant jaws opening and closing, I can't figure out anything else that it does! :huh:
hmm. the scripts are not working.:s:
No kidding. :lol:
i simply explained why some of them dont work, its because algodoo's programming cant take more than one comma, :<
and by comma, i mean subcolon
:P
also, my scripting is not the best thing, my scripting in algodoo can go as far as multi-if's
also, i just changed the description within the scene, try reading that:P
also, i might have figured out why it isnt kinda working, it might be because i forgot to add "name" to the end of my e.other.materialname
and i also just found out that single variables (inside a object) dont stay when you publish a scene, its kinda strange, you might want to have a look at that in algodoo's scripting source, its probably just something, i did add variables to it though.
Local variables (what you call "single variables inside a object" require an underscore character in front of them. For example, _variable. And you define it initially like this: _variable = 0

If you do that, those local variables will stay when you save and then reload the scene.
^ thx:P
i updated it, but the scripts still dont work because of a supposed "typo"
fixed the health variable, though bloodlust still does not work, no idea why:/
found the issue, a open parenthasis
nevermind, algodoo's scripting does not like this script:/
by the way, if you could help me find a line of code thats preventing the bloodlust from working, that would be helpful:P
Just curious, do you use the Algodoo built-in scene browser for entering and reading comments? I ask because you post a new comment each time you think of something more that you want to say on a subject, and that causes a long list of unnecessary short comments. If you instead use a regular web browser like Chrome or FireFox or Internet Explorer, then you don't have to post a new comment each time you think of something more that you want to say. You can EDIT an existing comment by clicking on the little yellow pencil and blue pad of paper that is next to the big red letter X on each comment. When you click on that, you can add your new comment to any of your existing comments.

Just trying to be helpful.

Concerning your bloodlust script, I'll take a look at it to see if I notice any errors.
This will make bloodlust work:

Change the onCollide script in each ant pincher (or whatever those pointy jaws are called) to this:

(e)=>{
e.other._health > 0 ? {
e.other._health = e.other._health - 1;
e.other.materialname == "living" ? {
_bloodlust = _bloodlust + 1
} : {};
e.other._health >= 50 ? {
e.this._bloodlust >= 100 ? {
e.other._health = e.other._health - 50;
e.this._bloodlust = e.this._bloodlust - 100
} : {}
} : {}
} : {
e.other.liquify
}
}
mk, and thx for the help:) also, i gave you some credit in the scene
also, they are called mandibles, i know ant biology so yeah:P
Last edited at 2017/09/24 05:26:31 by aus2006