Browse Search Popular Register Upload Rules User list Login:
Search:
Steam engine

Image:
screenshot of the scene

Author: phunanon

Group: Default

Filesize: 0.76 MB

Date added: 2017-09-12

Rating: 5

Downloads: 1902

Views: 411

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

This is loosely based off a double-acting piston steam engine. It's not very fast, but it's as good as I could get it with this design!

Feedback welcome:)
Last edited at 2017/09/12 18:01:45 by phunanon
Please log in to rate this scene
edit
Similar scenes
Title: steam engine
Rating: 5
Filesize: 47.33 kB
Downloads: 1921
Comments: 3
Ratings: 3
Date added: 2012/01/14 19:13:26
Made with: Algodoo v2.0.2
Rating: rated 5
download
Title: STEAM engine
Rating: 5
Filesize: 159.26 kB
Downloads: 924
Comments: 0
Ratings: 1
Date added: 2010/12/18 23:26:20
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: Steam engine model
Rating: 5.8
Filesize: 60.98 kB
Downloads: 3658
Comments: 1
Ratings: 4
Date added: 2009/09/18 01:08:44
Made with: Phun
Rating: rated 5.8
download
Title: Functional Steam Engine V1.0.0
Rating: 7.1579
Filesize: 185.22 kB
Downloads: 4504
Comments: 7
Ratings: 13
Date added: 2010/12/23 04:21:22
Made with: Algodoo before v1.8.5
Rating: rated 7.2
download
Title: Model Steam Engine (no steam)
Rating: 5
Filesize: 2.22 MB
Downloads: 2024
Comments: 0
Ratings: 1
Date added: 2017/06/29 22:04:29
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Steam punked bristle bot
Rating: 4.8889
Filesize: 88.41 kB
Downloads: 1621
Comments: 4
Ratings: 3
Date added: 2010/03/24 20:24:54
Made with: Phun
Rating: rated 4.9
download
This is a very neat design, and i like the rainbows, but maybe you should change the blur value up, since this is a steam engine, not a solid circle engine. But great work i say!
Ball
pipin, nice idea! I'll try it out right now.

While, yes, it'd be great if Algodoo had real steam, the pressure provided by circles demonstrates clearer:)
Hence the multi-colours, so you can follow the pressure!
Well, I've tried two methods, both with high edgeBlur:
one changes colour from red to blue, depending on how fast the particle is moving
the other just looks like steam

But the problem is both use up a hell of a lot of GPU power!

However, even though the actively coloured one does use lots of CPU, it doesn't affect things too much, and so I've switched to that!