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Breakout style game (read description)

Image:
screenshot of the scene

Author: rorziz

Group: Default

Filesize: 35.61 kB

Date added: 2017-07-05

Rating: 5.1

Downloads: 771

Views: 331

Comments: 3

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Left and right to control bat,
Use up if ball gets stuck in a constant left right bounce, (redirects ball, may result in loss of a life),
2 different poweups at the moment, X2 which is a score multiplier and +1 which adds a life (max 5)
Level previews on the left!
When moving to next level it takes a few seconds for a new ball to spawn, may reduce this time in update

Also to come in update:
The option to use mouse control for the bat
More power ups and different block types
Will get rid of bug that makes game pause briefly when hitting blocks in later levels,
Good Luck!
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breakout games or real



easy to play with alone :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :cool: :) :) :) :)
Last edited at 2017/07/05 13:49:36 by abcd123
Neat one! :tup:
How about mouse control? :y
I like this scene for 2 reasons:
A: It contains script. Script is alwaysy good because it means you put in work to delevop an advanced and quality scene
B: It's smooth and looks nice. Blinking upgrades, sliding level, all those are things I usually dont come up with.

Here are some tips for your future ideas and the current state:
Something minor i noticed is that you write {} ? {} : {}. The first {} can be ommited if it's only 1 line: scene.my.bloc == 0 ? {} : {}.
For your mousecontrol, I allowed myself to develop some beta code that you could use. Insert it into the panels poststep and remove the driving engine in return:
angle = angvel = 0;
app.mouserpos(0) < pos-5 ? {
vel = vel + [-105-vel(0),0]/x (replace x with some number to adjust accelleration. The smaller the faster it accellerates)
} : {app.mouserpos(0) > pos+5 ? {
vel = vel + [105-vel(0),0]/x (same as above)
} : {
vel = vel - [vel(0),0]/x (same as above, but slows the panel down to 0 if its close to cursor)
}
}
One type of powerup that I know is Ball trippling, i.e. the ball thaat hits the powerup suddendly turns into 3 balls flying in a spreading fasion. When you loose them, you dont loose a life unless it's the last ball.
As for different block types: Indestructible blocks, blocks that require 2 hits, blocks that are invisible before being hit, and require a second hit afterwards, blocks that move a bit when hit(perhaps downwards), blocks that change ball velocity etc. etc. there are many options for such things.
I look forward how you will continue this scene. If you have questions about anything that I just suggested or about scripting in general, feel free to ask here.