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Go Kart (updated)

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screenshot of the scene

Author: SuperMax16

Group: Default

Filesize: 4.48 MB

Date added: 2017-06-30

Rating: 5

Downloads: 1142

Views: 273

Comments: 7

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Still working on issue with power,I for ignition, X to start, W for throttle, C to dissengage clutch, S to brake and numbers 1-5 for gears.
Last edited at 2017/07/01 11:40:22 by SuperMax16
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Nice car:tup:

Also did you use scripts to make this?
@copside Yes, but script (well as basic as used in this scene) is easy to learn.
Then what is the name of the script? I would like to know.
Last edited at 2017/06/30 15:52:48 by Copsicle
@Copside I'm not sure what's the name of the programming language python uses(i believe it may be independent) but you can find it by right clicking on an object and it should be at the very bottom of the menu. There are many tutorials on the algodoo forums and you should be able to pick it up by looking how other creators have used scripting.
Also, could anyone tell me why my engine is so un-powerful; on a torque meter, it barley reached 10nm and maxed at 2 horse power???????????????
Alright, lost cause. Try to make a new engine like this:
-Bigger pistons (AND MAKE THEM BOXES)
-Keep the scene in paused state (If you start the sim, go to the undo steps and click on Undo sim start. Avoid working after the sim has been started, so that you have maximum accuracy). If you try to resize a box when it's been rotated even 0.001 degrees, it WILL become a polygon! So keep it always paused, simulation time = 0.00 s!
-Make the piston travel less than the piston diameter (3/4 the diameter is fine)
-Python has nothing to do with Algodoo boi:P Python is a programming language like C++ or Java, but Algodoo uses Thyme
-Make the pistons' diameter 0.15625 m and their mass 5 kg
-Don't use adhesion on the balls and stuff, it messes up the killing
-Add a killer box just like I did on the 4 stroke V6 - it's pretty straightforward. Also use collision layer A and B for the piston, B for the spawner, collideSet 5 for the balls (the script), and collision layer C for the killer.
-Make a decent cylinder head, make it collision layer C. Make it big, so that it pushes the balls down.
@The Linkage alright, i'll start an 'epic' engine from scratch. I meant to write algodoo instead of python; i just had python in my head at the time of writing as it's a programming language i'm used to.