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Need help increasing engine's power

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Author: SuperMax16

Group: Default

Filesize: 4.42 MB

Date added: 2017-06-20

Rating: 5

Downloads: 662

Views: 159

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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When i attempt to attach the engines i create onto vehicles, they immdiately stall. I've tried reducing the load, increasing the weight of the driveshaft and tried increasing the energy of the circle spawners but the Go Kart still stalls. S to start the engine (must dissengage clutch), W for throttle (will need to use throttle 100% of the time unless engine is dissconected from wheels) and C to dissengage clutch. (currently in gear 1 but can change using numbers 1-5, Not that they're of any use right now) Feed-back is appeciated.
Last edited at 2020/04/11 19:09:37 by SuperMax16
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Maybe Xray can help you;)
Xray?? Lol no he's on the Thyme side of things...

There are some things you should take into consideration:

-The whole kart thing plus the guy weights 1400 kg, and everything but the engine is out of scale. By a lot.
For example the guy seems to be 6 meters tall...

-The gear ratios are completely messed up. For example, the last gear's ratio should be almost 1:1.

-When you did those engines, I thought they were just for looks. That piston travel is useless on Algodoo, you'll only achieve tractor engines with rather low torque and low angular velocity. If you want power you need torque and RPMs, so make the piston travel half of what it is now.

-I don't know how the killers are placed, but you kill the balls too early. You should kill them when they are close to BDC, like 15º or 30º of the crank before. If you can't do that easily use a killer ball that rotates with the ignition or the crank
Oh I see you use timeToLive on the balls. N o p e. If you use timeToLive you get close to 0 power on low RPMs... Use killers! The easiest way is making the spawner (white ball at the spark plug thingy) collision layer B, the piston collision layer A and B, and the spawned balls collideSet:= 5 (A and C). They need not to have collision layer B or you'll get a fountain. Now that you have collision layer C used only on the spawned balls, add a killer with collision layer C at like half of the piston travel and move it slightly until you see that the ball gets killed close to BDC. But don't kill it too close or the ball won't get killed when on high RPM.
@The Linkage That's alot to take in. I appreciate the feedback and i'll give it a go in my free time:)