the MBT program has been cancled and instead rises a new program has been formed, with the goal of creating a tank that can constantly be upgraded to keep up with the demands of the competition.
so from henceforth, i will attempt to make this the main tank i will be updating and upgrading from now on.
Currently Equiped with Package designation P(V)2.1H (Package Version [for tank version] 2. [Package ugrade number] 1 Heavy (Class) )
M(odel)1(Update)2
Notes for P(V)2.1H:
This Armor kit comes equiped with Thick composite armor, a belly plate to help protect against anti-tank mines, inner dual-layered bulkhead (Front) to increase protection of the crew compartment, rear external turret bulkhead, and a thick "Noseshield" to protect shells from entering the crew cabin through the front. Not much armor was needed for the rear of the hull, as the current design of the venting and placement of components in the engine compartment provides adiquate protection for the Transmission/engine powerpack (Which...honestly is just for looks, it really doesnt do anything, i dont know how to make an engine yet.) and the large Generator/Power Storage unit (which, again doesnt do anything) and the Fuel tank. The placement of the Horizontal turret drive also adds protection to the fuel tank from the front, paired with the dual-bulkhead and thick frontal armour, it is nearly impossible to reach the engine compartment through the front.
Planned updates for P(V)2.2H:
Spall liners for the crew compartment, (Original plans were to include spall liners for current package, was planned to be rigid, spongified heavy plating on the innermost layer, computer cannot handle it so an alternative solution will be sought after), Proper ammo storage rack. Stronger turret armor.
Planned upgrades:
Better method of armoring vehicle using thinner armor to get equal-superior protection, some form of Seccondary armorment, wider variety of ammo (Main ammo may be replaced with SABOT, may use empty space for storing ammo) And *Maybe* ragdolls/some decrotive "Crewmembers"
~Controls~
(some functions not available, as it is a WIP.)
Arrow keys = Movement / aim (No movement yet)
Numpad 7+4 = Control of commanders sight.
Enter = Fire
Numpad 0 = Brakes (Lock)
] key = close breach door
Operation:
Load shell into breach. fire. have fun.
Other notes:
The tracks suck, i told you they suck.
UPDATE NOTE: the gun has also failed for some reason. (all of my guns seem to fail over time, and eventually i install a thruster to help the recoil operation.) so the recoil in the 120mm kinda stopped functioning, so you may have to hold down the enter key for a few secconds.
Enjoy!