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Author: SuperMax16

Group: Default

Filesize: 47.86 kB

Date added: 2017-04-15

Rating: 5

Downloads: 191

Views: 177

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Why does this happen once you travel really fast in algodoo?
Last edited at 2017/04/15 12:03:48 by SuperMax16
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I have a sence like that to
This happens because of the way numbers work in programs:
Every number consists of a certain size. This also applies to decimal numbers. Usually they have 8 to 24 so called bits for storage, which allow you to store really big number, but also numbers with a lot of digits. If you move really really far in algodoo, these bits(the storage) is occupied by the large numbers, so algodoo doesnt have any "space" left to store the digits properly. And you propably know what happens to things that you dont store properly in your room: It gets chaotic and some things get losts. This also happens in algodoo. As you move further, more and more data about the shapes is invalidated due to missing memory. This causes them to start sliding of each other, stretch and twist in shape and many other wierd things. Usually the program has nice space to focus on all the details, but out there it is drowned by large numbers, so algodoo cant focus anymore on good surfaces, precise linking and round shapes. And that is what you get in scenes like this.