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1967 Alfa Romeo 1300 Junior V2.1

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screenshot of the scene

Author: Kwestionable

Group: Default

Filesize: 487.64 kB

Date added: 2016-09-18

Rating: 5.6

Downloads: 5103

Views: 719

Comments: 6

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

V2.0, engine can now propel the full weight of the car (930kg).
Last edited at 2016/09/19 18:32:09 by Kwestionable
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Doesn't work at all
That's strange, it's working for me at 600hz. What part isn't working?
Sorry it actually kinda works, i didn't find the controls the first time i ran it

Now it's still not working. You didn't declare the scene.my.power variable in the console, so it spawns 1m balls and therefore the car blows up at the first stroke lol
If you don't know how to use scene.my.variables, I'll explain, otherwise just ignore this:

Press the tilde key or F10 to bring the console down. write

scene.my.power = 0.0625

and press Enter. You can put any value there cause it'll be changed as soon as the scene starts

I reccomend throttling with the balls' density instead of radius as you can make it smoother. It's the standard. also those controls are really weird, i'd use the standard ones like I - ignition, X - starter, W - accelerator, and a variable clutch - but that's your decision ;)

I'm rating 10 anyways
Haha, thanks! I'll try to fix both of these cars, I thought I had the variables declared by running the scene at least one tick to set the variables rather than doing it through console, but I guess that doesn't always work!

Regarding the controls, I'm used to competetive gaming and I like all my buttons to be on one hand or the other with minimal movement. The variable clutch is something I never thought of doing... even though I drive a manual...
Is it supposed to... messily disassemble itself when I try to start it?
Last edited at 2016/10/10 04:25:01 by pnvv
lol spawning circles 1m radius ...