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Coded ragdoll batlle.

Image:
screenshot of the scene

Author: phunbox1 (Kile & Gradyfitz)

Group: phunbox1

Filesize: 196.16 kB

Date added: 2009-01-27

Rating: 8.1

Downloads: 748

Views: 1554

Comments: 10

Ratings: 19

Times favored: 0

Made with: Phun

Tags:

Scene tag

wsad - Left Character movement
Z - Is the Left characters Coded special move

Arrow Keys - Movement For the Right character
P - is the coded special Move for the right character.

There is a roughly 7 second timer before the round begins (in which you are unable to move your character).

When the round begins, you are able to use your special move, which will invert the controls of your opponent, this effect will last for about 7 seconds, then have a recharge time of 14 seconds (roughly).

The amount of circles remaining on the body indicates health, once you have none attached to your body, then you have been defeated by your opponent:D
This A kage production (otherwise known as kile and grady enterprises:P)
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Responses to this scene
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Title: Coded ragdoll batlle V2
Rating: 8.3864
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Date added: 2009/01/30 23:31:52
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[b] IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!! U MUST (seriously) Start the simulation With space bar, otherwise the timers, and special attacks will NOT work at all, also, you will not be able to move at all.

X removes all the keybindings added in this scene, and if you don't unbind them using this, it won't do anything bad.
Kage team.
Please rate, and comment (comment on how to improve it, or what you didn't like about it).

Have fun.
this is funny:D good work
:o funny how?? anwayz, Glad you enjoyed it
i didnt understand,how did the special attacks works?btw very cool and fun game!!:lol: pls look on my game blazer!
AWESOME!! it is epic!
the special attacks are amazing!
Cool?..............!!!!!............?
Also, if the scene doesn't work, try reloading it, as you may have pressed X, and if this gets too annoying, just open the scene (in notepad), and delete the lines:
//Clean up
Keys.bind("x", {Keys.unbind("z",());Keys.unbind("p",());Keys.unbind("space",());Keys.unbind("x",());});

and then save it, and then you won't have that problem anymore.
Seems to me that the special attacks make the opponent's controls get screwed up?
Oops, it's in the description, stupid me.