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armandillo sedan

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Author: hektor

Group: Default

Filesize: 0.58 MB

Date added: 2016-04-29

Rating: 5

Downloads: 232

Views: 232

Comments: 7

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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breakthrough of the automatic suspencion! it couldnt be done with out - the Linkage and faytree
Last edited at 2016/04/30 22:41:53 by hektor
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Title: Scripting help for hektor
Rating: 5
Filesize: 343.98 kB
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HELP!
It's kinda difficult for your situation
first of all press F10 (or the ~ key) and a black screen should appear (the CONSOLE). Now write

scene.my.sus = false

and press enter/return (however it is called on your keyboard)

Now go to the laser and write

scene.my.sus = true

instead of that my.sus.

Then go to the axles and write on the motor= part:

motor= {scene.my.sus}

That will make the system to activate, but not to deactivate. so now you have to go to any shape (for example the car body) and paste this in the postStep part:

postStep= (e)=>{
controllerAcc = controllerAcc + 1;
controllerAcc > 50 ? {
scene.my.sus = false
} : {}
}

Try that. If you can't do something i might try to make it by myself and send it to you
thank you your a hero
it didint work:( maybe if you have a look of what happend?
i have tried to do it.... but nothing maybe i scriped totaly wrong... i dont know

BTW thanks for the help
I've found some errors
First, you've copied wrong the script of the body of the car. put this:

(e)=>{
controllerAcc = controllerAcc + 1;
controllerAcc > 100 ? {
scene.my.sus = true;
controllerAcc = 0
} : {}
}

it's got a slight modification too. If you want you can copy the link of this scene, paste it on a web browser, and you'll be able to copy that script and paste it on your car.

Now you have to go to the LEFT GREEN AXLE and put this

motor=true

and in the ccw= part, put this

ccw={scene.my.sus}



Okay, now on the RIGHT GREEN AXLE you have to put motor=true like in the other one, but in ccw= you have to put:

ccw={! scene.my.sus}

Note the "!" symbol there, it's very important.
After you do that the system will turn on when the laser is hitting something, and it will turn off when it stops hitting something. you can make it deactivate after a certain time by replacing the number 100 on the
"controllerAcc > 100 ?"
part for a much bigger number like 10000. try numbers
yay it worked!!! thanks for the help!!