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Fake water in ACTION look here

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Author: phunbox1 (ANONYMOUS)

Group: phunbox1

Filesize: 203.5 kB

Date added: 2009-01-10

Rating: 4.1

Downloads: 414

Views: 1042

Comments: 11

Ratings: 8

Times favored: 0

Made with: Phun

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People, do you realize what I`ve created?! Who needs particles anymore? This, people, is water! Each ball is the size of a particle! No performance lost! And remember, ALL THE SETTINGS CAN BE CHANGED!!! Ordinary water can`t! So people! Use this extraordinary creation!
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ill admit it is good, but dont you think extraordinary is a bit far?
What did you really do? Lower the friction on some circles and make them blue?
lol!! its a bunch of circles dude? I don't think Einstein has anything to worry about:lol: :lol:
i give 3 to be nice -_-
HORRIBLE. i liquified the circles and it ran twice as fast and a lot differently. they dont collide the same as water, bounce the same, or weigh the same. it sucks
Fake water has been around Phun for years.
its more better if u do the water like first make one ball the one giller and foxathe them take collision off from bil ball color them and copy (no white spots in water when they stop) and remember draw borders off
sorry its more better if u do the water like first make one ball the one bigger and fixate them take collision off from big ball color them and copy (no white spots in water when they stop) and remember draw borders off
Sirius... what?
This isn't correct. There are 342 'particles'. If you run the scene and click on File - Sim info, you see by ... % realtime that it is slightly lagging. If you make 342 water particles there is no lagging!
Dillion, they weigh the same. And the fact the water can compress is not a factor in fake water, and incompressable water always lags more.
What's the point, though? This is useless.