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Test for a steampunk engine

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Author: darkphenix

Group: Default

Filesize: 38.48 kB

Date added: 2016-02-19

Rating: 6.1

Downloads: 2168

Views: 289

Comments: 5

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Not so powerfull but it work.

Up for start and down for clutch

- Darkphenix the French Inventor -
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I love Steampunk Mechanisms & Engines.

This one is very good! =)
Thank you ^^
It explodes nearly every time i turn the sim on, if you want to fix it select all the hinges (select all, then Selection -> hinges or pivots idk), then select everything and make it have AT LEAST 100 density. Also use 120 Hz or everything!

60 Hz is the default cause Emil thought we would adapt to it despite the crappiness, and even if we fought a lot to keep it at 100 or use 120 default he didn't budge. I suggest you use 120 Hz or even 240 for your scenes as they're usually not incredibly complex, (I don't mean they're bad :P ) and they won't have much lag

Also, to improve collisions even further you have to use totally unrealistic densities on everything (I use 200-600 for engines n stuff). You can make them like 15 times better with some weight, and no one actually cares about realisticness but Mr. Butthurt Pnvv
Oh and use bend for the ignition axle. Just use bend=true, bendConstant = +inf, bendTarget = (try values until you get it right), and deactivate the brake.
Brake is much stronger than bend but it tends to unsync, while bend is elastic and even if it might move a little bit it corrects itself in a fraction of a second

P.S Good scene :tup: ! 10/10 for ya
Ok so I try to translate it x) it's hard but I understand. So thank's for your advice ! I'll run some test for make it better :tup: