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Artifical Life 2 - Climber

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screenshot of the scene

Author: Ravenplucker

Group: Technical

Filesize: 291.21 kB

Date added: 2016-02-14

Rating: 8.3

Downloads: 5280

Views: 888

Comments: 21

Ratings: 15

Times favored: 1

Made with: Algodoo v2.1.0

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Scene tag

Runs at 100Hz
Completely mechanical - no scripting
Might lag on lower end computers

This is a new critter I made. The last one was zero gravity and a lot simpler (http://www.algodoo.com/algobox/details.php?id=125131), but this one has weight and can climb up, down, left and right under its own power.

I used stretched hinges, since the prototype was lagging too much.

It can sense "food" next to it, and will follow trails of food where possible. If there is no food adjacent to it, it will pick a random direction (or as random as I could make it) and go for that.

Sorry if it's a bit jittery. The motor strengths I needed to carry its own weight reliably causes a bit of meshing in the internals.

Hope you guys think it's neat:)

EDIT: For some reason it will occasionally break when going down. I've been trying to figure out why but it is never consistent, and never seems to happen when I'm replaying it at 0.1 speed. If it happens to you... sorry :(

EDIT 2: Okay this is driving me crazy. I now officially declare this guy a prototype, so bear that in mind.:P

EDIT 3: Reuploaded with a couple of tiny tweaks, seems to be more reliable now.
Last edited at 2016/07/05 01:28:45 by Ravenplucker
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MARVELOUS!:tup: :tup: :tup: :tup: :tup: :tup:
This is so incredilby ingenious !!!! O.O

Go on, and on with your inventions here! =)

You should be an inventor for the real world, too! Are you already?
WHAT?!?!?!? How do you even make such contraptions with that much complexity? Can you make a tutorial of how you make your strange, complex contraptions please?


One last question, how long did it take to make this?
Wait, what if you tried to make a life within a soft body?
Holy cow! Another absolutely amazing mechanical device from Ravenplucker! Do you work in the real world as a mechanical engineer? If not, you might want to consider getting a job designing complex mechanical devices. You are amazing! _o_ :tup:_o_ :tup:_o_ :tup: _o_
Thanks guys!

@Pickled Penguin: It actually looks more complicated than it is, due to the density and overlapping. At its most basic level it's just sequencing, Paradigm 29 does a better job explaining that I ever could. https://www.youtube.com/watch?v=BbTn33y0ZVI

Going by the scene iterations maybe 18 hours or so

Also that soft body comment has given me ideas... ;)
Last edited at 2016/02/14 10:36:43 by Ravenplucker
You know, Ravenplucker, it just leaves me with my jaw on the ground to see you making all this incredible stuff without scripting.:tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup:
you're fantastic!
What's next a soft body walker? XD
No words. 10/10

BTW you can fix the downwards movement by cranking the frequency up to 120 Hz, it will be laggier but you'll fix it. Algodoo runs more accurate at 0.1x since the version after 2.0.2b15
@ Ravenplucker

It is a marvelous work but I think do not make the next one under the influence of gravity because:

1: it is much more work for you to make it "go round" - and even not to fall down.

2: when i see such "lifeforms" i always think to look fro the top down onto it - like i am looking through a microscope.

That means the gravity would pull everything into the top-down-depth but in Algodoo is no depth of course, only up down left right - ergo you don't need to take care of any gravity pull.

Create your next "beast" in zero gravity, please. ( I know it is your decision and only a suggestion by me)


Do you think to be able to invent an self replicating lifeform (that "eats" the parts that it needs to double itself) ???

Just one accomplished duplication (it should not be too laggy) would be a masterpiece of work!
@Scientific Accuracy
Yeah I think that'll be my last gravity bug for awhile. It was a headache having everything bend and flex all the time.

@The Linkage
Cheers man, that seems to fix it pretty good.
That's what seems impossible for me to do _o_
@SA - I like your analogy of looking into a microscope and viewing life forms from the top down (where "down" would be into the display screen). It's the same issue with cars when people make scenes in which the camera (the viewer) is sitting ABOVE the car. In real life, gravity would pull the car away from the camera toward the road, not toward the user's computer desk as it sometimes does in Algodoo scenes!
Last edited at 2016/02/15 18:27:03 by Xray
Exactly @ Xray!

I also thought about computer games like "Spore" (the first part playing as a little bacteria in the primordial soup), "Agar.io" or "Osmos" in all those examples of lifeform-games your perspective is always from the top down.

@ Ravenplucker:

What do you think about the replicating suggestion? Could you do that (perhaps) or is it simply impossible to do with Algodoo?
Depends on the complexity. At very very unlikely best I could maybe make a bot that sticks two halves of another bot together, with the two halves floating around the environment.

But probably not.:P Not mechanically, anyhow.
or it "eats" for example some gears and constructs a much less complex and very simple robot - and "poops" it out perhaps ... =D
really really great !!!
establishing an advanced knowledge of Algodoo.
it is fascinating to see a mechanical life on the screen.
continues so .. always better !!
10/10
This is the best creation I have ever seen I dont think I can make something like, that your awesome.
i liked your's so much i made my own

play it if you want
THIS IS INCREDIBLE