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Antigravity-Driven Car

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Author: MichaelRoeleveld

Group: Default

Filesize: 48.06 kB

Date added: 2016-01-22

Rating: 5

Downloads: 917

Views: 265

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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This is my best use of my newly invented anitmatter-gravity device, a perpetual motion engine.
This setup uses a dual-core antimatter-gravity spinner device. Two antimatter-gravity engines connected to eachother put ontop of a platform capable of spinning. Obviously this is not possible in real life...:(

How to drive it:
Press the ignition key for 3 seconds, and the car will, 99% of the time, do the rest for you.

I - Ignition
S - Stop engine (toggle)
Enter - Brakes (toggle)


Known issues:

The car may start wobling. This is because of the effects the mass of the rotating engine has on the car.


Please comment any other bugs you may find.
Last edited at 2016/01/22 19:32:45 by MichaelRoeleveld
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Well to fix the transmissions you could add one or two more bars, that's the way we always did drives back like two years ago

Or you could use stretched axles you know. I personally use 1e-30 for the hingeconstant as it's quite a small value but you can used anything. And since there's no need to keep things synced you can use +inf brake
Aha! So that's the trick, a very low torque. I have been playing around with stretched axles but all I managed to create before was a spastic mess. Does this apply to soft tyres as well?
Not really, for softwheels you should use springs if you don't care about the lag. or you have to use high hingeConstant like 1e6 or a little bit less if you'll make it with hinges, and the best way to do them is gluing opposing balls, for example, if your wheel has, say, 16 balls, the one that is upmost should be glued to the one that is on the bottom, the one on the right should go glued to the one on the left, and like that until you gule them all