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Author: FRA32 Group: Technical Filesize: 23.29 kB Date added: 2016-01-13 Rating: 6.5 Downloads: 1586 Views: 541 Comments: 9 Ratings: 4 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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I tried making a counter like I did a long time ago, but this time with a small challenge:
Make the counter work so that it runs completely on binary values.
This is the result, a binary clock powering 4 logic relays(basically OR-gates) that distribute the boolean signal and encode it into numeric sets(the number under the AND-gates represent how many lasers have to hit the gate in order for it to turn on). These then get distributed once again over the display to trigger different parts to display the number. The counter ranges from 0 to 15, since I would have to create even more gates in order to process further values, which would drop the speed into a bottomless pit.
Importand note: Thanks to the fact that this scene uses masses of lasers(with scrips), it runs very slowly. Only download if you are using a device that is capable of handling the scene.
Since the very first 4 OR-gates are littered with 15 lasers each, I used a scene.my.variable instead of using entitybygeomid to increase the speed a bit. |
Last edited at 2016/07/03 21:50:24 by FRA32
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