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Photo receptor in Algodoo techdemo

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Author: faytree

Group: Dare to be different

Filesize: 53.35 kB

Date added: 2015-12-25

Rating: 6.3

Downloads: 426

Views: 542

Comments: 9

Ratings: 4

Times favored: 0

Made with: Algodoo v2.1.0

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WARNING
this scene may contain flashing colors due to the sensors' rapid actions when detecting pictures, I'm not responsible to any injuries or deaths caused by this scene. If you have elliptical seizure, I advised you NOT to download this scene


Here's a techdemo of one of my ideas which I've been thinking for a long time. tell me what you think;)
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Title: Photoreceptor V2
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Woah! This is amazing! :tup:
faytree - Could you please explain what is happening? I can barely see the image of a car, and there are flickering boxes all around it when I move the cursor over the car. What purpose does this have? What are the boxes detecting?:s

Thanks!
Xray -
Oh,sorry about that. Actually, if you go to layers>layer 0 and you turned the opacity to fully opaque, you will see a car. And the function if this photo-receptor is to detect objects in its surroundings with small green circles which teleported randomly around the mouse cursor, if one of the green circles hits an object, it will spawn a box showing a presence of an object and it will show the object's color too.
I'd rather you spawn box at e.pos, not e.other.pos
Good idea but I think this is better:

Circle's code:

(e)=>{
scene.addBox({
size := [0.5, 0.5] / 3;
drawborder := true;
color := e.other.color * [1, 1, 2, 0];
pos := e.pos;
timetolive := 0.1;
layer := 1;
collideset := 0;
collidewater := false;
density := ∞
})
}

Clone them 3 times, and the result is this
Thanks for the suggestion,lololoer:)
Thanks for the explanation, faytree! Actually, this was an idea that I also had since I began using Algodoo! I just didn't know how to do it, or even if it can be done! You have a great idea here, and I think that it can be improved a bit.

Nice work! :tup:
Last edited at 2015/12/25 17:34:24 by Xray
Very good, i like it! With your technique, you can even reveal pictures stepwise in increasing resolution, which is perfect for riddel-ing "what is that?" in a group of 6 or more players devided in 2 teams with one gamemaster who handles your scene.

super!:tup:
i also saw V2 of Xray, also nice
Thanks, Xray and DrBalk:)