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Puzzle Joint

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Author: s_noonan

Group: Technical

Filesize: 22.92 kB

Date added: 2015-11-27

Rating: 5

Downloads: 429

Views: 349

Comments: 8

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Puzzle Joint
Last edited at 2016/07/02 20:16:57 by s_noonan
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Krystian's Disk Puzzle (Unfinished) RiBi 5 (1 vote) 468 4 2015/11/19 17:42:31
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Nice job! :tup:

Suggestion: Like most other mechanical devices made with Algodoo, they become more stable and less likely to fall to pieces if you increase the sim frequency to some higher value than the default 60 Hz. I found that 360 Hz seems to be about ideal for this puzzle joint.
Done. Thanks. I thought this might help you with your version of the puzzle.
It would help a great deal if I were going to do it that way, but I have been working on a totally different way to do it (that may be why I'm having so much trouble making it work! :lol: ).

Maybe you can help me. Is there a way with Thyme script to glue two geoms together, at will, and then unglue them, at will? For example, imagine a polygon sitting over a circle. I want to be able to glue that polygon to the circle so that the polygon will spin along with the circle (as if you glued a button to the surface of a phonograph record). Then when needed, I want to unglue the polygon so that it floats freely. Is that possible?

Thanks!
This is what I was originally planned to do on the disk puzzle. I was just so anxious to get it working that I took the lazy, and very ineffective route. I'm going to redo the puzzle using this design.
Xray,

Q: Is there a way with Thyme script to glue two geoms together?
A: No, not that I know of. I tried it before, but ended up cheating. See Joint Trick.
Oh, yes, the old "joint trick"! Seems we've had this conversation before.
Well, thanks anyways. :)
I don't get this. it basically is.... impossible to take apart:P
If it was meant to taken apart