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6c inline

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Author: pnvv

Group: Default

Filesize: 53.11 kB

Date added: 2015-09-26

Rating: 6.1

Downloads: 937

Views: 259

Comments: 12

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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That awkward moment when you realize you built an engine and then have no idea what to do with it :lol:
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You should make a banana bus! xD
10/10
still more torque than mine
You didn't RAAAAAAATE...
My jimmies are rustl'd :lol: :lol: :lol: :lol:
Nice work. :tup: :tup:

I find that if you set the gridget viscosity to about 50 and set hinge.isLocked = true, then the engine skuttle timing is near perfect.
Last edited at 2015/09/26 23:28:13 by s_noonan
I actually did that for a long time on engines until I realized if you needed to change the angle of something bendTarget would screw it up, and the hinge.isLocked would then generate all these directsolvers and everything would go to hell. I usually only use it on driveshafts for wheels and gearboxes and stuff because angles aren't so important there.
Last edited at 2015/10/14 14:23:12 by pnvv
nissan skyline r34 have inline 6.
You can make one. Engine is good enough for this car.
Really awesome engine! But now I'm curious, how did you get the pistons to work without glitching around in the cylinder? There are only 2 walls keeping the cylinders in and they are on the outside?:o

Other than that, awesome!:tup:
What exactly do you mean by "glitching around inside the cylinder"? :s

Yeah, there are only 2 walls holding each cylinder and the middle walls hold 2 cylinders each. I got rid of the space between pistons to make them bigger, so I could get better power from a smaller engine (although this certainly is not a small engine xD)
By glitching around insdie the cylinder I mean them acting weird from the lack of walls inbetween cylinders...

And okay I see what you mean! Pretty interesting:lol:
You mean like the pistons turn sideways in the cylinder? That's easy to fix. Just put a hinge on the piston with 1e-30 hingeconstant, autobrake and +inf torque :)
Vroom~