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Boxbike 2.0 CVT

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Author: pnvv

Group: Default

Filesize: 166.36 kB

Date added: 2015-08-12

Rating: 6.1

Downloads: 1097

Views: 215

Comments: 10

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
fookin awesom

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Designed a new CVT. This is what I did with it! :lol:
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To be honest,I feel like I want to shove your V8 engine into this bike and see how it goes :lol: :lol: :lol:
How the heck do you even make a CVT Pnvv?:lol:

Awesome job on this BTW!:tup:
@INH - For me,this is one of my laziest ways on how to make a CVT transmission :lol:

Input gear: radius={(radius size) + (velocity variable) /1000}
Output gear: radius={(radius size) - (velocity variable) /1000}
Last edited at 2015/08/12 03:14:39 by faytree
Lmao that's actually very simple:lol:
I'll copy the code into my script book and mess around with it until it works:tup:
Wait, how do you set a limiter for the gears so they don't change radius to +inf or to flat out, 0?
Input gear: Poststep=(e)=>{ radius > (limit)?{radius=(suggested radius)}:{} }
Output gear: Postsep=(e)=>{ radius < (limit)?{radius=(suggested radius)}:{} }

Now would you excuse me,I need to go to school :lol:
Last edited at 2015/08/12 04:12:38 by faytree
Okay:lol: thanks:tup:
It basically increases the ratio if the engine gets going too fast then decreases it if the engine goes too slow. It's got a limiter so the gears don't get too big and I also added a system that varies the ratio increase rate so it works smoother. You can dissect the code if you want. technically it's portable from scene to scene but you will need to declare scene.my.gear first, or it breaks. Otherwise I managed to control pretty much the whole thing with a _variable and the engine's speed. :)
Lol, I've tried already trying to Dissect your code Pnvv but it's the most complex code I have ever seen on algodoo, even more complex than Kilinich's code:lol:
More complex than Kilinich's code? No way! He'll always be better at Thyme than me, as he knows everything there is to know about Algodoo plus some :lol: