Browse Search Popular Register Upload Rules User list Login:
Search:
Simple 4Cyl

Image:
screenshot of the scene

Author: InsertNameHere

Group: Default

Filesize: 21.51 kB

Date added: 2015-06-11

Rating: 5

Downloads: 266

Views: 190

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

This will be my last engine post before I actualy post a car,
Pnvv could you be kind and powertest this for me? And
probably tell me how you calculate the engine tourque/
power so I would have to stop asking you?:P

150Hz Or this won't work y'all!
Please log in to rate this scene
edit
Similar scenes
Title: Someone please dyno this 4cyl
Rating: 5
Filesize: 26.98 kB
Downloads: 343
Comments: 3
Ratings: 1
Date added: 2015/11/23 22:27:27
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Weird 4Cyl - Repost
Rating: 5.6
Filesize: 40.63 kB
Downloads: 1118
Comments: 7
Ratings: 4
Date added: 2015/07/27 16:14:34
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
Title: Inline 4cyl (First engine)
Rating: 6
Filesize: 69.76 kB
Downloads: 838
Comments: 3
Ratings: 3
Date added: 2015/06/14 04:58:57
Made with: Algodoo v2.1.0
Rating: rated 6
download
Title: Portable 4cyl spring engine (not scripted)
Rating: 5
Filesize: 287.47 kB
Downloads: 552
Comments: 0
Ratings: 1
Date added: 2009/07/29 04:18:50
Made with: Phun
Rating: rated 5
download
Title: 4cyl car with alt clutch. thymeless
Rating: 5
Filesize: 0.8 MB
Downloads: 425
Comments: 0
Ratings: 1
Date added: 2009/07/28 00:18:58
Made with: Phun
Rating: rated 5
download
Title: 4Cyl Cargo Van
Rating: 6
Filesize: 172.81 kB
Downloads: 2158
Comments: 10
Ratings: 3
Date added: 2015/02/02 23:59:00
Made with: Algodoo v2.1.0
Rating: rated 6
download
150 nm @ 60 rad/s, 12hp. The weight is good too, only like 65kg. Great efficiency compared to some of your other engines! And there's still the awesome lack of vibration... :tup:

So, apply load to the engine until it slows down (but doesn't stall!) Then take the torque in NM and the speed (in rad/s, multiply it by 9.55 to get RPM) and multiply, then divide everything by 7124 and you get horsepower!

If that was hard to understand, here's an example.

I have an engine that can produce 1000 nm of torque at 50 rad/s. First we take 50 * 9.55 because it is in rad/s and we need to convert this to RPM, and we get 477 RPM. Now we just take the torque, 1000nm it this case, and plug everything into this equation -

477 * 1000 / 7124 = 66.956 horsepower!

I hope you got that :lol:
Last edited at 2015/06/11 16:54:46 by pnvv
Haha I got it! And wow that is pretty good efficiency.. what is the HP per KG?:o
Just take your horsepower divided by weight, and you get efficiency. So 12 / 65 = 0.184 hp/kg. Pretty good! But I usually aim for ~0.6 hp/kg for my collide engines and 1 hp/kg for spawn engines.
Hehe, wow that's pretty cool! Thanks dude!