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Polygon Smoothing

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Author: s_noonan

Group: Technical

Filesize: 14.23 kB

Date added: 2015-06-01

Rating: 5

Downloads: 444

Views: 355

Comments: 7

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
tool

Scene tag

Polygon Smoothing experiment.
Last edited at 2023/12/23 21:00:24 by s_noonan
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I need this thing...
WOW! Brilliant! Is your algorithm based on any well-known data smoothing algorithm?

It would be more useful (IMHO) if the user can select the number of steps or iterations, and then have it stop smoothing.

After it smoothed your sample polygon for a while, I stopped it and cut the smooth polygon into a number of sharp, jagged pieces, and the smooth function continued working on those new pieces!

I'm totally impressed! _o_ _o_ _o_
Bruh, you really need to make a thyme tutorial, you never fail to impress me
Xray,

Q: Is your algorithm based on any well-known data smoothing algorithm?
A: I don't know. It was the simplest I could find. It creates a new surface based on midpoints between the original surface adjacent points.

Regarding cutting the original polygon, I didn't realize you could do that. Sounds like a good way to make teeth, stone walls, and igloos.

GMtester,

gradyfitz made the following tutorial:

Thyme Tutorial - With explanations at every step
wow cool 200/100
Many decades ago when I worked at a company that made electronic instruments that were used for nuclear spectroscopy, I recall that one of the instruments used a data smoothing algorithm known as Savitsky-Golay filter. I don't know if that algorithm would be useful for scenes like this one that needs a data smoothing filter but it might be worth taking a look at it.
Last edited at 2024/06/26 23:33:02 by Xray
Thanks. Might be applicable here even though the data is not equally spaced. I probably won't use it on this scene, but might use it somewhere else.