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Scripted Collide Engine

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Author: eanayayo

Group: Default

Filesize: 92.03 kB

Date added: 2015-05-30

Rating: 5

Downloads: 3864

Views: 477

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Like 3000nm @ 40 rad/s, 160hp :D

Then I measured weight. 810 kg... :|

Then I looked at sim.frequency... 200. :o

Then I considered stability... :(

<_<
Pnvv, this engine has realistic torque curve, just test it in simple car. With linear torque moment it had 450-500 hp and longer version (like IS-7's engine) had 1000 hp.
Last edited at 2015/05/30 23:42:39 by eanayayo
810kg is too heavy for a car, I can get 160hp from 90kg spawn engine :)

This might work in a big truck (or tank or maybe even train) though! (with increased power)

But really, you should try at 100 or 120z, anything above is cheating IMO...
It weighs about 400 kg when it's glued to something heavy like car.

Pnvv, I just made my first collide engine and so... I didn't download any other collide engine ever :р

It can work at 100 hz, but slower and weaker
Yeah, everyone needs to start somewhere :lol:

My first collide engines were actually decent, my FIRST ever one was 360kg and had 240hp and 4 cylinders. It's on my 2nd or 3rd page I think.