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Realistic-sized Collide I4 - Boosted

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screenshot of the scene

Author: InsertNameHere

Group: Default

Filesize: 31.77 kB

Date added: 2015-05-20

Rating: 5.5

Downloads: 1163

Views: 514

Comments: 18

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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The same collide engine as the I4 but boosted performance, pnvv test the power and torque on this thing now!:D

150Hz

Left and right for thottle

If you rev the engine past 8 RPMs the engine will stall so, be careful!:)

Update: Rev limiter now!:D
Last edited at 2015/05/21 02:57:09 by InsertNameHere
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Good job! 1300nm @ 570 rpm, 100 hp and incredible smoothness and lack of vibration :tup: Keep in mid that most low-power engines can move heavy things in Algodoo. Did you see Kilinich's competition? That engine only had ~50 hp max but some of those trucks weighed over 6 tons.

It could use a rev limiter though, I'd say 80-90 rad/s is a good point to limit it at. I'll give 9/10. It'd be 10 if engine didn't explode at high speed :o
Oh my God! pnvv actually rated a scene! ;)
That's awesome indeed. you can limit the speed by either changing the collideSet of the boxes when the engine gets too fast, or wiring angVel on the boxes' size (more angVel => less size). That'd give you smooth RPM control and more power if you give it a sudden load
Hehe, wow I didn't know I did THAT good on this engine, geez! xD Do you know if you could give me your Rev-limiter script? That'd be awesome of you :)
@The Linkage, I also have very little experince in scripting for myself sooo.. that isn't going to happen that soon xD

@Pnvv (again), if you have a rev-limiter script that limits the circle's rotation speed instead of the boxes collision/size, that'd be cool
@INH - Why would you want a limiter like that? Because if you make a limiter that stops the flywheel from rotating past a certain speed, because the engine is still trying to go at full tilt it's going to cause a lot of load on the piston/connecting rod components which may make cause instability or total engine failure. Whereas if you simply remove the piston's driving force it's going to just cause the engine to coast, then be powered again, then coast, etc w/o putting too much load on the engine.

@The Linkage -











...shut up.
Last edited at 2015/05/20 23:53:25 by pnvv
Ah, do you know of a way to code that then for my engine? Because I suck at coding for myself >~<
umm, you actually commented on my rev limiter scene )|(
Oh, forgot about that >~<
Updated with rev limiter!
Could I release a tuned version of this? (just because I want to, and need to find something to do today? :rolleyes: )
Do it, just don't use any springs for the rods and keep the tacho!:) AND CREDIT AS WELL:D
What's bad about springs as rods? They have no weight, don't slop around like geom based rods, etc?
They are unrealistic, in real life you can't use a spring as an engine rod so neither do I:/
Well, OK. There's that. :lol:
xD
Hey, you'd use 1000 or 2000 Nm for the speed limiter (where it says motorTorque = 600)
Damn contractions, I meant "you should" xD
Alrighty