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Maze generator

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Author: tatt61880

Group: Default

Filesize: 7.61 kB

Date added: 2012-04-11

Rating: 6.1

Downloads: 1230

Views: 883

Comments: 3

Ratings: 3

Times favored: 1

Made with: Phun

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This scene includes Thyme script which generates a maze randomly.
The script will work well with both Phun and Algodoo.

Undo and restart simulation to regenerate maze.
NOTE: Once this scene is saved, reloading scene won't regenerate maze anymore.

Large mazes can be generated with this code.
Default size is 4x4.

Changelog:

== 2012.04.17 v2.1==
* IMP: Improved randomness.

== 2012.04.14 v2.0==
* New: Added description on Box.
* New: Added triangles which indicate start and goal.
* IMP: You can set maze size via friction/restituton.
* IMP: Removed "Scene.my."-variables
* IMP: xFor-function -> xFor_improved-function.
* IMP: Reduced boxes (seamless frame).
* FIX: Improved randomness (a bit).

== 2012.04.12 ==
* First Upload
Last edited at 2012/04/16 16:15:56 by tatt61880
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This is awesome. I made a 64 X 64 maze in just a few minutes. I'm not sure what the upper limit is, but it may be limited only by memory size or how long you are willing to wait. Fantastic coding! :tup: :tup:

P.S.: I tried the following: I made a few modifications so that the maze had a hinge at it's center and could be rotated with arrow keys. I added a ball at the entrance, turned on gravity, and then solved the maze using arrow keys.
Last edited at 2012/04/14 14:39:20 by s_noonan
AMAZING!!
_o_ _o_ _o_ Excellent work! I see a few minor things that can be improved, but overall it's a great piece of programming! _o_ _o_ _o_